Sledgehammer Co-Founder Glen Schofield Leaves Activision

With 2012 arriving within a fortnight, you are trying to find fresh starts, when they be coming from a personal or professional approach. In the example of Activision, 2019 will discover changes internally, among the key members behind the achievements of the Call of Duty franchise these days might be leaving to pursue new endeavors.

Glen Schofield, co-founder of Sledgehammer Games, shall be leaving Activision right after December. While his future plans are unknown, Schofield is usually credited with helping morph the increase cycle of the Call of Duty franchise into what it’s today, founding the studio last 2009 and learning to be a primary factor in changing the growth process of Call of Duty into the three-team rotation of Sledgehammer Games, Infinity Ward, and Treyarch.

I’ve enjoyed a great run only at Activision; 3 COD’s- MW3, AW and WWll- that we’re like to show off. I find myself it’s time to try new stuff tho. I am leaving Activision end of Dec. and a little days off to chill out. Then away to something different exciting.
Thank u Activision for everything!

– Glen A. Schofield (@GlenSchofield) December 10, 2018

While Schofield hasn’t announced what he plans to do next, bigger mentioned he can be heading straight into game development, however, not prior to taking a possibility. Schofield, in addition to Sledgehammer Games co-founder Michael Condrey, were promoted to utilize the business team at Activision in early 2018 after successfully launching numerous Call of Duty titles, notably Modern Warfare 3 (2011), Advanced Warfare (2016), and World War II (2017).

Before founding Sledgehammer Games with Condrey, Schofield helped to create the original Dead Space back in 2008, whilst in the role of the game’s executive producer. While Condrey has and definitely will continue to keep work within Activision’s corporate team, Schofield’s intend to make games again factors into his departure.

It’s not uncommon to observe developers going for a leave or sabbatical once they’ve completed a leading project, but in Schofield’s case it seems the amount of time off may just be accustomed to help transition himself last game development. While the Dead Space franchise did set out to pull farther from the survival-horror tone it began with, Schofield ‘s the reason those games exist in the first place. Whether he decides to travel the indie developer route or partner with another AAA studio, anything Schofield makes will in all probability keep similar to the quality game launches he’s had in earlier times.

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