While its visuals (as being a wide range of 3D games back then) will often have aged like milk, very few will deny that Goldeneye 007 within the N64 was one of many system’s best games not developed and produced by Nintendo themselves. Although the single-player campaign was certainly enjoyable, it had been its multiplayer component (funnily enough, a mode which had been close to being scrapped entirely by [then] developer Rare) that people will remember for fond reasons needless to say — hours spent with three other friends, huddled around a 4:3 television in split-screen multiplayer — but also some not-so-fond moments. Namely, one particularly short, particularly broken character known as Oddjob.
For anyone not ready, Oddjob quickly became infamous in Goldeneye because of the character’s pace and specifically, his short height — causing fellow players having increased difficulty together with the aiming reticle to use about the player running Oddjob in a very multiplayer game. Obviously, anybody that picked Oddjob in the character select screen was almost an assured certainty to win, albeit through some arguably broken and exploitable mechanics which naturally earned the wrath of several and likely broken up numerous friendships to be a session of Mario Party would.
Well in the interview with Mel Magazine, two original Rare team whom handled the experience — lead environment artist, Karl Hilton and gameplay/engine programmer Mark Edmonds — finally confirmed that using Oddjob, was indeed cheating. “Everyone thought it was form of cheating after we were play-testing with Oddjob,” Hilton explains. “But it surely was excessive fun to get and there had not been impetus from any individuals to modify it.”
Edmonds agrees: “It’s definitely cheating to experience as Oddjob! But that can just enhance the fun if you find yourself all present alongside each other and berating/poking/hitting the individual chooses him.” Before conceding: “We were able to have put something within stop this blatant cheating, but why not only for let players make a decision on his or her rules?” No doubt when Goldeneye 007 was published today, Oddjob’s status being an obviously OP character in multiplayer would’ve been quickly patched/nerfed. So there your going, away from the developers themselves: in case you picked (or still pick) Oddjob in Goldeneye, you’re a dirty little cheater.