5 Ways Cyberpunk 2077 Looks to Redefine Open-World Gaming

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Cyberpunk 2077 developers CD Projekt Red are no strangers to very large open world games. Their last title, The Witcher 3, featured an in-game world that totaled an impressive 52 square miles. While high of the land was developed of forest and trails, every inch was full of personality. Whether it be the animals, raiders, monsters, and small towns that comprised the wildlife and the cavalcade of unique races, classes, and characters that lived within the massive cities of Novigrad and Beauclair, no sq . inch in the game’s world was wasted.

What is most impressive about the mentioned above feats is the fact CD Projekt Red?been able to do all of it from the boundaries of any game set with a medieval time period. Cyberpunk 2077 doesn’t have those limits. Instead, it’ll reap the benefits of having the capability to create their own crazy setting. From that which you have seen thus far, that creativity might be on full display, rendering it poised to get just about the most unique open-world titles ever created. Here are a couple stuff that Cyberpunk 2077 functions as an influence while you are considering future games during the genre.

Crowd and Community System

One of your priority objectives of a typical open-world RPG is usually to offer a little bit of scope. At first, that meant a big map with no shortage of different things spread throughout, usually collectibles. Then games started adding bustling crowds, including unique conversations between NPCs among it, for you to simulate a realistic experience. Quantity versus quality soon became a glaring issue though, the one which Cyberpunk looks to repair.

Cyberpunk 2077 is fine off a singular crowd and community system. Rather than conversations and actions that just exist because they were triggered on your character’s arrival, the NPCs live their lives in a whole 24 / 7 cycle. While the majority are labeled as simple Dirtgirls or Dirtboys, they both have distinct features and actions, ones that wont solely revolve around the point that V is there.

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Author: Andrew McMahon

Andrew has wandered around that has a Bachelor’s Degree in Communications soaking in his back pocket for a time now, even while wondering what he will do for that career. Luckily, video games are there, especially as his writing career progresses.

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