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Metal Gear Solid V: The Phantom Pain
The mind of Hideo Kojima has always brought us games with crazy and older the best stories, and Metal Gear Solid V was no different. The phenomenal opening hour features collapsing hospitals, hallucinations, and giant flying fire whales, so basically par for your course to get a Kojima game. The residual game doesn’t keep that very same pace of intensity, however,?with the rest than it resembling sort of jumbled mess.
In short, set nine years after Ground Zeroes (the game’s short prequel) including a decade before the first Metal Gear, The Phantom Pain sees Snake visit Afghanistan to battle the forces that nearly killed him. The stealth focused gameplay works excellently in the game’s open world, with plenty of tactics your able to use. You’re given complete freedom, at a level unlike any other game, to approach each situation however you’d like, and yes it feels excellent to experiment with. You produce your own unique stories when you play, which happens to be perfect because the game’s own story isn’t especially compelling.
With strange enemies, odd cinematic presentation flair, and scenes that don’t tie together well, the narrative is no easy task to follow. In addition, you will find multiple ‘endings’ and it’s difficult to know where you’d designed to stop. As soon as the credits roll, you will always haven’t seen your entire story, and the only makes things more confusing.
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Author: Tom Hopkins
A Film and English graduate from the University of Southampton. Passionate about movies, games and football. Spends far too much time playing Fifa.